{"id":1060517,"date":"2026-01-21T04:20:23","date_gmt":"2026-01-21T11:20:23","guid":{"rendered":"https:\/\/progameguides.com\/?p=1060517"},"modified":"2026-03-09T11:32:33","modified_gmt":"2026-03-09T18:32:33","slug":"blightstone-early-access-review","status":"publish","type":"post","link":"https:\/\/progameguides.com\/blightstone\/blightstone-early-access-review\/","title":{"rendered":"Blightstone Early Access Review"},"content":{"rendered":"\n<p>Blightstone is a roguelite RPG that combines old-school turn-based mechanics while drawing visual inspiration from Darkest Dungeon. While there is much to discover and enjoy, don't expect a finished product, as Blightstone is in early access. While many improvements remain to be implemented, the game (Act I) is more than playable.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-story\">Story<\/h2>\n\n\n\n<p>In Blightstone, you lead a party of three heroes with a huge Earthglass Crystal that tags along as some type of turret. This object is important for the story, as your mission is to hand it over to the Infernal Rift. This is the only way to destroy big bad demon Korghull. To be honest, the story is generic, and that's perfectly fine, as I'm here for the combat!<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69b99267d97d6&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-full wp-lightbox-container\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-final-boss.jpg?resize=1200%2C675\" alt=\"Korghul boss fight in Blight\" class=\"wp-image-1060685\" srcset=\"https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-final-boss.jpg?w=1200 1200w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-final-boss.jpg?w=300 300w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-final-boss.jpg?w=768 768w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-final-boss.jpg?w=1024 1024w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-final-boss.jpg?w=900 900w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-final-boss.jpg?w=450 450w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on-async--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><figcaption class=\"wp-element-caption\">Screeenshot by PGG<\/figcaption><\/figure>\n\n\n\n<p>Your main objective is to complete your run and defeat the final boss (Korgul). That is, of course, impossible at first, as you're so weak it would be a miracle if you complete even the first stage. But that's what you should expect from the roguelike, as each time you die, you become stronger. Your party has three heroes (and a crystal), with an opportunity to upgrade each character and unlock new skills and perks.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-gameplay\">Gameplay<\/h2>\n\n\n\n<p>As I mentioned already, <a href=\"https:\/\/www.unfinishedpixel.com\/blightstone\/\" target=\"_blank\" rel=\"noreferrer noopener\">Blightstone<\/a> revolves around a team of three heroes. You can choose between: Brawler (tank), Hunter and his dog (melee and ranged damage), Arcanist (spells), Druid (combo class), and Priest (healer). You'll unlock Druid and Priest along the way, but I still liked the Brawler\/Hunter\/Arcanist team as they have the best offensive potential.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>RELATED:<\/strong> <a href=\"https:\/\/progameguides.com\/slay-the-spire-2\/slay-the-spire-2-tier-list-best-characters-relics\/\">Slay the Spire 2 Tier List: Best Characters &amp; Relics<\/a> <\/p>\n<\/blockquote>\n\n\n\n<p>Combat is turn-based, but the battlefield is not divided into squares, allowing you to move more freely, similar to the X-COM series. Add to that an interactive battlefield where you can manipulate objects and throw them at enemies, use water to enhance electric attacks, throw enemies into holes, and more. Positioning is very important here, as most skills can't go through obstacles, and friendly fire can be deadly. <\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69b99267db2bf&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-full wp-lightbox-container\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-combat.jpg?resize=1200%2C675\" alt=\"Blightstone turn-based combat\" class=\"wp-image-1060687\" srcset=\"https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-combat.jpg?w=1200 1200w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-combat.jpg?w=300 300w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-combat.jpg?w=768 768w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-combat.jpg?w=1024 1024w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-combat.jpg?w=900 900w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blight-combat.jpg?w=450 450w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on-async--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><figcaption class=\"wp-element-caption\">Screenshot by PGG<\/figcaption><\/figure>\n\n\n\n<p>While I liked combat, I found it a bit repetitive and often too punishing (yes, I know it's supposed to be hard!). The deja vu effect is in full swing with map events too, as during my playthrough, it seems that I saw all encounters, where I already knew what dialogue choice to choose for the best result. <\/p>\n\n\n\n<p>While more content will make combat more interesting, especially regarding the equipment and items used during the run, I'm not sure much will change in the visuals department.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>More Reviews to Read<\/strong><\/p>\n\n\n\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"84\" class=\"wp-image-1002395\" style=\"width: 150px;\" src=\"https:\/\/progameguides.com\/wp-content\/uploads\/2025\/06\/popucom-stage-clear.jpg?resize=150%2C84\" alt=\"Popucom Stage Clear screen\" srcset=\"https:\/\/progameguides.com\/wp-content\/uploads\/2025\/06\/popucom-stage-clear.jpg?w=1200 1200w, https:\/\/progameguides.com\/wp-content\/uploads\/2025\/06\/popucom-stage-clear.jpg?w=300 300w, https:\/\/progameguides.com\/wp-content\/uploads\/2025\/06\/popucom-stage-clear.jpg?w=768 768w, https:\/\/progameguides.com\/wp-content\/uploads\/2025\/06\/popucom-stage-clear.jpg?w=1024 1024w, https:\/\/progameguides.com\/wp-content\/uploads\/2025\/06\/popucom-stage-clear.jpg?w=900 900w, https:\/\/progameguides.com\/wp-content\/uploads\/2025\/06\/popucom-stage-clear.jpg?w=450 450w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/> <a href=\"https:\/\/progameguides.com\/popucom\/popucom-review-cute-and-challenging-all-in-one-package\/\">Popucom Review<\/a><\/p>\n\n\n\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"84\" class=\"wp-image-1030765\" style=\"width: 150px;\" src=\"https:\/\/progameguides.com\/wp-content\/uploads\/2025\/09\/skygard-arena-review.jpg?resize=150%2C84\" alt=\"Skygard Arena review key art\" srcset=\"https:\/\/progameguides.com\/wp-content\/uploads\/2025\/09\/skygard-arena-review.jpg?w=1200 1200w, https:\/\/progameguides.com\/wp-content\/uploads\/2025\/09\/skygard-arena-review.jpg?w=300 300w, https:\/\/progameguides.com\/wp-content\/uploads\/2025\/09\/skygard-arena-review.jpg?w=768 768w, https:\/\/progameguides.com\/wp-content\/uploads\/2025\/09\/skygard-arena-review.jpg?w=1024 1024w, https:\/\/progameguides.com\/wp-content\/uploads\/2025\/09\/skygard-arena-review.jpg?w=900 900w, https:\/\/progameguides.com\/wp-content\/uploads\/2025\/09\/skygard-arena-review.jpg?w=450 450w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/> <a href=\"https:\/\/progameguides.com\/skygard-arena\/skygard-arena-review\/\">Skygard Arena Review<\/a><\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-visuals-amp-user-experience\">Visuals &amp; User Experience<\/h2>\n\n\n\n<p>Blightstone has very nice graphics that look like Darkest Dungeon played in an isometric view. What I don't like is the doll-like look of heroes and enemies, with disproportionate bodies and no movement animation. Everyone moves around like they're toys you play with on a table while playing D'n'D. While I understand the intention, I really don't like that gimmick. It takes me a bit out of the game when I see how everyone is moving. <\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69b99267db9c0&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-full wp-lightbox-container\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blightstone-npc-encounter.jpg?resize=1200%2C675\" alt=\"NPC encounter in Blightstone\" class=\"wp-image-1060706\" srcset=\"https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blightstone-npc-encounter.jpg?w=1200 1200w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blightstone-npc-encounter.jpg?w=300 300w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blightstone-npc-encounter.jpg?w=768 768w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blightstone-npc-encounter.jpg?w=1024 1024w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blightstone-npc-encounter.jpg?w=900 900w, https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blightstone-npc-encounter.jpg?w=450 450w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on-async--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><figcaption class=\"wp-element-caption\">Screenshot by PGG<\/figcaption><\/figure>\n\n\n\n<p>The combat map seems too large, making units (friend and foe) too small. That seems unnecessary, as you'll never use more than 50% of the space, either because the enemy is close or because your heroes don't really need to move around, unless it is to keep the distance. Because of that, each combat lasts longer than needed, as you need time to just get close to the enemy.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-should-you-play-blightstone\">Should you play Blightstone?<\/h2>\n\n\n\n<p>If you're a fan of turn-based roguelikes, <strong>you should definitely give Blightstone a chance<\/strong>. That said, if you're not a super-fan, I would advise waiting for the 1.0 version, as this still feels like an unfinished product, although it's visually polished. More items, random events, and improved between-run hero management would be welcome. I'm certain we'll see more of it in the next phase of early access when devs introduce Act II.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div class=\"wp-block-jetpack-related-posts has-medium-font-size\">\n<h3 class=\"wp-block-heading\" id=\"h-more-to-read\">More to Read<\/h3>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Blightstone is a roguelite RPG that combines old-school turn-based mechanics while drawing visual inspiration from Darkest Dungeon. While there is much to discover and enjoy, don&#8217;t expect a finished product, as Blightstone is in early access. While many improvements remain to be implemented, the game (Act I) is more than playable. Story In Blightstone, you [&hellip;]<\/p>\n","protected":false},"author":716339,"featured_media":1060709,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"pgg_featured_video":"","apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_cover_media_provider":"image","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_cover_video_id":0,"apple_news_cover_video_url":"","apple_news_cover_embedwebvideo_url":"","apple_news_is_hidden":"","apple_news_is_paid":"","apple_news_is_preview":"","apple_news_is_sponsored":"","apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":[],"apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","pushly_unique":1773080292774,"pushly_send_notification":false,"pushly_customize_notification_content":false,"pushly_custom_title":"","pushly_custom_body":"","pushly_customize_audience":false,"pushly_audience_ids":[]},"categories":[5872,1014],"tags":[3108],"internal-label":[3044],"invoiceable_action":[2823],"article_type":[1472],"coauthors":[{"id":716339,"display_name":"Neboj\u0161a Priji\u0107","user_login":"nebojsaprijic","user_nicename":"nebojsaprijic"}],"class_list":["post-1060517","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blightstone","category-review","tag-featured","article_type-review"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v25.0) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Blightstone Early Access Review | Pro Game Guides<\/title>\n<meta name=\"description\" content=\"Read our Blightstone early access review and find out shoud you play this turn-based RPG roguelike adventure.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/progameguides.com\/blightstone\/blightstone-early-access-review\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Blightstone Early Access Review\" \/>\n<meta property=\"og:description\" content=\"Blightstone is a roguelite RPG that combines old-school turn-based mechanics while drawing visual inspiration from Darkest Dungeon. 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He previously worked as Editor-in-Chief of Maxim Serbia magazine and the IGN Adria website. Neboj\u0161a is an old-school gamer who loves real-time strategies, shooters, and RPGs, but most of all, he plays Roblox and mobile games with his son. He remembers the first Diablo, PC games on a single floppy disk, and playing Mortal Kombat on the keyboard.","sameAs":["https:\/\/www.linkedin.com\/in\/nebojsa-prijic-8374854a\/","https:\/\/x.com\/nebojsa_prijic","nebojsaprijic"],"jobTitle":"Managing Editor at PGG","url":"https:\/\/progameguides.com\/author\/nebojsaprijic\/"}]}},"apple_news_notices":[],"raw_content":"Blightstone is a roguelite RPG that combines old-school turn-based mechanics while drawing visual inspiration from Darkest Dungeon. While there is much to discover and enjoy, don't expect a finished product, as Blightstone is in early access. While many improvements remain to be implemented, the game (Act I) is more than playable. Story In Blightstone, you lead a party of three heroes with a huge Earthglass Crystal that tags along as some type of turret. This object is important for the story, as your mission is to hand it over to the Infernal Rift. This is the only way to destroy big bad demon Korghull. To be honest, the story is generic, and that's perfectly fine, as I'm here for the combat! Your main objective is to complete your run and defeat the final boss (Korgul). That is, of course, impossible at first, as you're so weak it would be a miracle if you complete even the first stage. But that's what you should expect from the roguelike, as each time you die, you become stronger. Your party has three heroes (and a crystal), with an opportunity to upgrade each character and unlock new skills and perks. Gameplay As I mentioned already, Blightstone revolves around a team of three heroes. You can choose between: Brawler (tank), Hunter and his dog (melee and ranged damage), Arcanist (spells), Druid (combo class), and Priest (healer). You'll unlock Druid and Priest along the way, but I still liked the Brawler\/Hunter\/Arcanist team as they have the best offensive potential. RELATED: Slay the Spire 2 Tier List: Best Characters & Relics Combat is turn-based, but the battlefield is not divided into squares, allowing you to move more freely, similar to the X-COM series. Add to that an interactive battlefield where you can manipulate objects and throw them at enemies, use water to enhance electric attacks, throw enemies into holes, and more. Positioning is very important here, as most skills can't go through obstacles, and friendly fire can be deadly. While I liked combat, I found it a bit repetitive and often too punishing (yes, I know it's supposed to be hard!). The deja vu effect is in full swing with map events too, as during my playthrough, it seems that I saw all encounters, where I already knew what dialogue choice to choose for the best result. While more content will make combat more interesting, especially regarding the equipment and items used during the run, I'm not sure much will change in the visuals department. More Reviews to Read Popucom Review Skygard Arena Review Visuals & User Experience Blightstone has very nice graphics that look like Darkest Dungeon played in an isometric view. What I don't like is the doll-like look of heroes and enemies, with disproportionate bodies and no movement animation. Everyone moves around like they're toys you play with on a table while playing D'n'D. While I understand the intention, I really don't like that gimmick. It takes me a bit out of the game when I see how everyone is moving. The combat map seems too large, making units (friend and foe) too small. That seems unnecessary, as you'll never use more than 50% of the space, either because the enemy is close or because your heroes don't really need to move around, unless it is to keep the distance. Because of that, each combat lasts longer than needed, as you need time to just get close to the enemy. Should you play Blightstone? If you're a fan of turn-based roguelikes, you should definitely give Blightstone a chance. That said, if you're not a super-fan, I would advise waiting for the 1.0 version, as this still feels like an unfinished product, although it's visually polished. More items, random events, and improved between-run hero management would be welcome. I'm certain we'll see more of it in the next phase of early access when devs introduce Act II. More to Read","jetpack_featured_media_url":"https:\/\/progameguides.com\/wp-content\/uploads\/2026\/01\/blightstone-early-access-review.jpg?fit=1200%2C675","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":349838,"url":"https:\/\/progameguides.com\/overwatch\/everything-we-know-about-overwatch-2-early-access-date-platforms-more\/","url_meta":{"origin":1060517,"position":0},"title":"Everything we know about Overwatch 2 &#8211; Early Access Date, Platforms, PvE &amp; more","author":"Mason Moses","date":"June 16, 2022","format":false,"excerpt":"Overwatch 2 is the long-awaited sequel to the 2016 smash hit Overwatch. The FPS game from Activision Blizzard took the world by storm and revived the hero shooter genre. Now, the devs are looking to once again capture the hearts and minds of gamers when Overwatch 2 hits shelves. 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